TY - BOOK AU - Swink,Steve TI - Game fell : a game designerþs guide to virtual sensation SN - 9780123743282 U1 - 794.81536 PY - 2009/// CY - Amsterdam : PB - Morgan Kaufmann Publisher, KW - JUEGOS DE COMPUTACION KW - PROGRAMACION KW - DISEÑO KW - HOMBRE KW - INTERACCION CON EL COMPUTADOR N1 - Incluye bibliografía y índice; Cap. 1 : Defining game feel. - Cap. 2 : Game fell and human percepcion. - Cap. 3 : The game fell model of interactivity. - Cap. 4 : Mechanic of game feel. - Cap. 5 : beyond intuition : metrics for game feel. - Cap. 6 : Input metrics. - Cap. 7 : responsemetrics. - Cap. 8 : Context metrics. - Cap- 9 : Polish metrics. - Cap. 10 : Metaphor metrics. - Cap. 11 : Rules metrics. - Cap. 12 : Asteroids. - Cap. 13 . Super Mario Brothers. - Cap. 14 : Bionic commando. - Cap. 15 : Super Mario 64. - Cap. 16 : Raptor safari. - Cap. 17 : Principles of game feel. - Cap. 18 : Game i want to make. - Cap. 19 : The future of game feel ER -