Prolog programming for artificial intelligence Ivan Bratko

Por: Bratko, IvanTipo de material: TextoTextoDetalles de publicación: Harlon, England : Addison-Wesley, 2001Edición: 3rd. edDescripción: xxi, 678p. : ilISBN: 0201403757Tema(s): PROLOG (Lenguaje de programación)Clasificación CDD: 006.3
Contenidos:
Part I: The prolog language : 1 Introduction to prolog - 3 Lists, operators, arithmetic - 4 Using structures: example programs - 5 Controlling backtracking - 6 Input and output - 7 More built-in predicates - 8 Programming style and technique - 9 Operations on data structures - 10 Advanced tree representations - Part II: Prolog artificial intelligence : 11 Basic problem-solving strategies - 12 Best-first heuristic search - 13 Problem decomposition and And/Or graphs - 14 Constraint logic programming - 15 Knowledge representation and expert systems - 16 An expert system shell - 17 Planning - 18 Machine learning - 19 Inductive logic programming - 20 Qualitative reasoning - 21 Language processing with grammar rules - 22 Game playing - 23 Meta-programming.
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Tipo de ítem Biblioteca actual Colección número de clasificación Copia número Estado Notas Fecha de vencimiento Código de barras
Libro General Libro General Biblioteca Campus San Joaquín
Colección General 006.3 B824 2001 (Navegar estantería(Abre debajo)) 1 Disponible 35609020067747

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Part I: The prolog language : 1 Introduction to prolog - 3 Lists, operators, arithmetic - 4 Using structures: example programs - 5 Controlling backtracking - 6 Input and output - 7 More built-in predicates - 8 Programming style and technique - 9 Operations on data structures - 10 Advanced tree representations - Part II: Prolog artificial intelligence : 11 Basic problem-solving strategies - 12 Best-first heuristic search - 13 Problem decomposition and And/Or graphs - 14 Constraint logic programming - 15 Knowledge representation and expert systems - 16 An expert system shell - 17 Planning - 18 Machine learning - 19 Inductive logic programming - 20 Qualitative reasoning - 21 Language processing with grammar rules - 22 Game playing - 23 Meta-programming.

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