Maple : an introduction and reference / Michael Kofler.
Tipo de material:![Texto](/opac-tmpl/lib/famfamfam/BK.png)
Tipo de ítem | Biblioteca actual | Colección | número de clasificación | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras |
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Biblioteca Central | Colección General | 510.28553 K78 (Navegar estantería(Abre debajo)) | 1 | Disponible | Donación Sr. Jaime Figueroa | 3560900254228 | |
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Biblioteca Central | Colección Pasiva | CD 510.28553 K78 SUPL (Navegar estantería(Abre debajo)) | 1 | Disponible | 3560900254123 |
PART I. Getting to know Maple --
1. What is Maple? -- 2. How to Use Maple.-- 3. Using Maple as a Pocket Calculator. --4. Graduating with Maple.-- 5. Survival Rules for Handling Maple --
PART II. Maple in practice --
6. Variable Management -- 7. Constants, Operators and Functions. -- 8. User-Defined Functions. -- 9. Complex Numbers. -- 10. Processing and Simplification of Mathematical Expressions. -- 11. Solving Equations Analytically and Numerically. --12. Sequences, Lists and Sets. -- 13. Tables and Arrays. -- 14. Vector and Matrix Calculus. -- 15. Limits, Sums and Products.--16. Differentiation. -- 17. Integration -- 18. Differential Equations.--19. Graphics I: 2D Graphics -- 20. Graphics II: 3D Graphics --
PART III. Maple for advanced users --
21. Combinatorics, Statistics, Probability Calculus. -- 22. Regression and Interpolation Functions. -- 23. Minima and Maxima, Linear Optimization.-- 24. Series Expansion. -- 25. Fourier Transformation. -- 26. Laplace, Mellin and Z Transformations -- 27. Vector Analysis. 28. Programming I: Basics, Internal Structures -- 29. Programming II: Procedural Language Elements -- 30. Programming III: User-Defined Commands and Packages -- 31. Graphics III: Special Commands -- 32. Graphics IV: Graphics Programming -- A. Mathematica Versus Maple.